From a safe distance

Generalist Programmer
UI/UX Designer & Programmer
Gameplay Programmer
Details
Time:
January 2026 - present
Team Size:
7
Platform:
Windows, PC
Engine:
Unreal Engine 5
Check out the game!
Contribution
As a generalist programmer and UI designer, I am currently responsible for:
implementing gameplay mechanics, like movement, item interaction etc.
building a UE Blueprint dialogue system compatible with cutscenes
designing and implementing affective UI inspired by cognitive dissonance
implementing clue collection and updatable journal system
Highlights
Takeaways
Though it's still in its development, From a Safe Distance is a project I hold close to my heart. As the research instrument for my Bachelor thesis, it provided me an opportunity to think more analytically about UI design. Its focus on narrative and emotional resonance gave me an opportunity to explore affective potential of user interfaces as well.


