Dawn of the Witch

Generalist Programmer
UI Designer & Programmer
Gameplay Programmer
VFX Artist
Details
Time:
March-June, 2025
Team Size:
8
Platform:
Windows, PC
Engine:
Unreal Engine 5
Check out the game!
Contribution
As a generalist programmer and UI designer, during the production of Dawn of the Witch I was responsible for:
handling game’s 3C’s (Camera, Controls, Character)
scripting a laser-based light puzzle using raycasts
designing and implementing diegetic UI (magic medallion projection, grimmoire) and in-game interactions (e.g. tutorial)
building a system for magic spells, clue collecting and tutorial pop-ups
implementing the basic mechanics and other game elements
creating custom visual effects (VFX)
Highlights
Takeaways
Dawn of the Witch has been my personal highlight project so far that I have worked on, mainly due to the amount of new knowledge I gained (cool diegetic UI!!!), the challenge that came with learning a new engine (UE5) and intricacies of making a story-driven game. The course I was doing DotW for was only 10 weeks, but I have several ideas for what I could potentially improve one day. Moreover, I had a great time working with my team in a “indie studio” structure facilitated by the course, which is something I’ll remember for a long time!
